weatherless...................95.66201% offense.......................62.99267% hyperoffense..................24.74524% balance....................... 8.84666% voltturn...................... 4.94690% semistall..................... 3.22784% hail.......................... 2.16536% rain.......................... 1.61643% rainoffense................... 0.52053% monotype...................... 0.37277% sand.......................... 0.36066% dragmag....................... 0.28853% sun........................... 0.19561% stall......................... 0.18759% hailstall..................... 0.14896% monopoison.................... 0.14457% trickroom..................... 0.10616% sunoffense.................... 0.09198% hailoffense................... 0.07065% monosteel..................... 0.06611% monobug....................... 0.05335% monodragon.................... 0.04717% monoground.................... 0.03169% tailwind...................... 0.02731% sandoffense................... 0.01915% choice........................ 0.00859% monowater..................... 0.00685% monodark...................... 0.00633% monograss..................... 0.00583% monoghost..................... 0.00546% sandstall..................... 0.00445% mononormal.................... 0.00374% tricksand..................... 0.00175% monoflying.................... 0.00150% monopsychic................... 0.00071% trickhail..................... 0.00066% monofighting.................. 0.00055% monoelectric.................. 0.00018% monofire...................... 0.00018% multiweather.................. 0.00008% monofairy..................... 0.00003% monoice....................... 0.00001% monorock...................... 0.00000% Stalliness (mean: -0.624) -2.0|# |#### -1.5|######## |############ -1.0|####################### |############################## -0.5|######################### |#################### 0.0|########## |##### +0.5|### | +1.0|# |#### +1.5| more negative = more offensive, more positive = more stall one # = 0.67%