weatherless...................90.46878% offense.......................49.61840% balance.......................37.64411% voltturn...................... 7.21676% hyperoffense.................. 6.73150% sand.......................... 4.72159% semistall..................... 4.03013% sun........................... 3.20524% monotype...................... 2.33117% trickroom..................... 2.31136% stall......................... 1.97587% rain.......................... 1.54289% monodragon.................... 0.87313% sandstall..................... 0.43375% hail.......................... 0.39265% monoghost..................... 0.33656% multiweather.................. 0.30805% monograss..................... 0.24786% rainoffense................... 0.18804% monobug....................... 0.17787% sunoffense.................... 0.16148% monoflying.................... 0.16069% sandoffense................... 0.15362% monowater..................... 0.12569% monoice....................... 0.11104% choice........................ 0.10831% tricksun...................... 0.10777% monoelectric.................. 0.10710% monofighting.................. 0.09241% monosteel..................... 0.08599% tricksand..................... 0.06660% sunstall...................... 0.05627% hailoffense................... 0.05306% monofire...................... 0.03602% monopoison.................... 0.03591% monodark...................... 0.02804% dragmag....................... 0.01904% monorock...................... 0.01823% tailwind...................... 0.01748% monoground.................... 0.01474% mononormal.................... 0.01227% monofairy..................... 0.00830% monopsychic................... 0.00723% trickrain..................... 0.00691% Stalliness (mean: -0.051) |# -1.5|## |###### -1.0|############# |################### -0.5|############################## |########################### 0.0|############################## |######################## +0.5|################## |################ +1.0|###### |#### +1.5|### |# +2.0| | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%