weatherless...................66.71084% balance.......................35.50326% sand..........................31.58542% offense.......................22.15800% hyperoffense..................20.99649% stall.........................13.37577% semistall..................... 7.96648% sandoffense................... 5.65017% voltturn...................... 4.38861% hail.......................... 1.35914% sandstall..................... 1.07993% trickroom..................... 0.72844% choice........................ 0.59699% rain.......................... 0.44152% monotype...................... 0.22039% monopsychic................... 0.16818% dragmag....................... 0.13179% multiweather.................. 0.13164% sun........................... 0.03471% hailoffense................... 0.02914% rainoffense................... 0.02597% tailwind...................... 0.02583% monobug....................... 0.02531% sunoffense.................... 0.02105% monofire...................... 0.00470% monoice....................... 0.00406% gravity....................... 0.00397% mononormal.................... 0.00314% monofairy..................... 0.00313% monosteel..................... 0.00295% monograss..................... 0.00294% monowater..................... 0.00291% monodragon.................... 0.00199% trickrain..................... 0.00090% hailstall..................... 0.00082% monoflying.................... 0.00046% monorock...................... 0.00033% monodark...................... 0.00022% monopoison.................... 0.00013% swagplay...................... 0.00010% monoelectric.................. 0.00009% monoghost..................... 0.00008% sunstall...................... 0.00002% monoground.................... 0.00002% tricksand..................... 0.00001% trapper....................... 0.00000% monofighting.................. 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.225) -2.0|## |############### -1.0|############## |############# 0.0|############### |############################## +1.0|########## |#### +2.0|##### |# +3.0|####### |## more negative = more offensive, more positive = more stall one # = 0.84%