weatherless...................90.52429% balance.......................47.96973% offense.......................35.16981% voltturn......................11.26289% hyperoffense.................. 9.33904% hail.......................... 4.98343% semistall..................... 3.93681% stall......................... 3.58461% rain.......................... 3.55436% trickroom..................... 1.37034% rainoffense................... 0.91104% sun........................... 0.86813% choice........................ 0.69265% hailoffense................... 0.33338% hailstall..................... 0.28621% monotype...................... 0.18129% sand.......................... 0.06987% monoice....................... 0.06320% mononormal.................... 0.05484% sunoffense.................... 0.03016% monoflying.................... 0.02640% monodark...................... 0.01480% monoelectric.................. 0.01317% dragmag....................... 0.00871% monopsychic................... 0.00802% gravity....................... 0.00357% trickhail..................... 0.00327% sandoffense................... 0.00225% monopoison.................... 0.00095% multiweather.................. 0.00008% tailwind...................... 0.00003% monowater..................... 0.00001% monograss..................... 0.00001% monosteel..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.056) -2.0|# |### -1.5|####### |### -1.0|###### |########## -0.5|########### |##################### 0.0|######################### |############################## +0.5|################### |################ +1.0|##### |### +1.5|## |#### +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.59%