weatherless...................93.98351% balance.......................61.20506% offense.......................25.32783% voltturn......................10.39564% hyperoffense.................. 7.29689% hail.......................... 4.41997% semistall..................... 4.18306% stall......................... 1.98716% rain.......................... 1.06109% trickroom..................... 0.58859% sun........................... 0.50099% choice........................ 0.39602% rainoffense................... 0.16392% hailstall..................... 0.09075% hailoffense................... 0.06825% monotype...................... 0.05663% sand.......................... 0.03444% mononormal.................... 0.02936% sunoffense.................... 0.02088% monoice....................... 0.01925% monoelectric.................. 0.00479% monoflying.................... 0.00234% dragmag....................... 0.00157% monopsychic................... 0.00068% monopoison.................... 0.00021% trickhail..................... 0.00004% sandoffense................... 0.00002% monodark...................... 0.00001% monograss..................... 0.00000% monowater..................... 0.00000% multiweather.................. 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.147) -2.0|# |### -1.5|### |# -1.0|## |### -0.5|####### |######## 0.0|################ |############################## +0.5|################## |########## +1.0|##### |## +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.88%