weatherless...................93.85504% offense.......................38.93409% balance.......................31.52483% hyperoffense..................15.71081% semistall..................... 7.76414% stall......................... 6.06613% voltturn...................... 4.46560% rain.......................... 3.11413% sun........................... 2.43387% rainoffense................... 2.13006% trickroom..................... 1.58141% choice........................ 1.19039% hail.......................... 0.40266% sand.......................... 0.34197% sunoffense.................... 0.21342% multiweather.................. 0.14768% hailoffense................... 0.06007% monotype...................... 0.05371% tailwind...................... 0.03317% monoice....................... 0.02818% gravity....................... 0.02327% trickrain..................... 0.01257% monograss..................... 0.00971% monodragon.................... 0.00664% sandstall..................... 0.00624% hailstall..................... 0.00533% monofire...................... 0.00409% dragmag....................... 0.00284% monobug....................... 0.00214% mononormal.................... 0.00166% monodark...................... 0.00087% tricksun...................... 0.00063% monoflying.................... 0.00029% rainstall..................... 0.00019% monoelectric.................. 0.00005% monowater..................... 0.00004% monoghost..................... 0.00003% trapper....................... 0.00003% monopoison.................... 0.00003% monorock...................... 0.00001% trickhail..................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.022) -2.0|# |#### -1.5|######### |################ -1.0|################ |################# -0.5|########################## |############################## 0.0|########################## |########################## +0.5|################# |############## +1.0|######## |########### +1.5|##### |#### +2.0|### |## +2.5|# |#### more negative = more offensive, more positive = more stall one # = 0.42%