weatherless...................65.57239% offense.......................40.90818% balance.......................34.19997% sand..........................25.30208% hyperoffense..................18.27012% voltturn......................10.17125% sun........................... 7.11580% sandoffense................... 5.09145% semistall..................... 3.96963% stall......................... 2.65209% rain.......................... 1.53323% trickroom..................... 1.28888% sunoffense.................... 0.78981% hail.......................... 0.68937% choice........................ 0.51810% rainoffense................... 0.41419% tricksun...................... 0.37832% sandstall..................... 0.29854% hailoffense................... 0.22093% multiweather.................. 0.21287% monotype...................... 0.17724% tailwind...................... 0.13692% monofighting.................. 0.06641% monofairy..................... 0.04566% monoflying.................... 0.02100% tricksand..................... 0.01866% monodark...................... 0.01268% monopsychic................... 0.00658% monowater..................... 0.00509% monosteel..................... 0.00487% monofire...................... 0.00387% monoelectric.................. 0.00285% mononormal.................... 0.00270% monoice....................... 0.00255% monoghost..................... 0.00110% monodragon.................... 0.00085% dragmag....................... 0.00077% monopoison.................... 0.00073% monobug....................... 0.00062% monograss..................... 0.00025% monorock...................... 0.00020% gravity....................... 0.00004% sunstall...................... 0.00002% monoground.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.195) |######## -1.5|########### |############### -1.0|###################### |##################### -0.5|####################### |############################# 0.0|############################## |######################### +0.5|####################### |############# +1.0|######### |##### +1.5|## |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.41%