weatherless...................70.90387% balance.......................43.87637% offense.......................29.45424% sand..........................22.47757% voltturn......................15.93824% hyperoffense..................15.77822% semistall..................... 5.53262% sun........................... 5.36435% stall......................... 5.35855% sandoffense................... 3.34347% rain.......................... 1.05312% trickroom..................... 0.83479% choice........................ 0.49568% sunoffense.................... 0.40934% rainoffense................... 0.36787% hail.......................... 0.28383% monotype...................... 0.26662% tricksun...................... 0.26502% monofighting.................. 0.21898% sandstall..................... 0.20502% hailoffense................... 0.14839% multiweather.................. 0.08275% tailwind...................... 0.06568% monoflying.................... 0.03460% monodark...................... 0.00358% tricksand..................... 0.00317% monowater..................... 0.00256% monopsychic................... 0.00245% monosteel..................... 0.00128% monofairy..................... 0.00095% monoice....................... 0.00087% monoelectric.................. 0.00045% mononormal.................... 0.00027% monofire...................... 0.00026% dragmag....................... 0.00021% monoghost..................... 0.00015% monodragon.................... 0.00013% monopoison.................... 0.00011% monorock...................... 0.00004% monograss..................... 0.00003% monobug....................... 0.00003% gravity....................... 0.00000% sunstall...................... 0.00000% monoground.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.015) |####### -1.5|######### |######### -1.0|############## |########### -0.5|############# |################ 0.0|######################## |######################### +0.5|############################## |################ +1.0|######### |##### +1.5|## |##### +2.0|### |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%