weatherless...................86.24548% offense.......................52.58543% balance.......................32.68022% hyperoffense.................. 9.86906% sand.......................... 7.00723% rain.......................... 6.28715% voltturn...................... 6.07211% semistall..................... 3.32961% stall......................... 1.53567% sandoffense................... 0.60421% sun........................... 0.44599% monotype...................... 0.41852% monodark...................... 0.41643% rainoffense................... 0.38984% sandstall..................... 0.32591% trickroom..................... 0.22420% choice........................ 0.19872% hail.......................... 0.01732% dragmag....................... 0.00725% multiweather.................. 0.00318% hailoffense................... 0.00233% monowater..................... 0.00178% monopsychic................... 0.00047% monoground.................... 0.00019% monofire...................... 0.00007% tricksun...................... 0.00007% monoice....................... 0.00007% monoflying.................... 0.00005% monofighting.................. 0.00004% monopoison.................... 0.00003% mononormal.................... 0.00002% monoelectric.................. 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.014) |#### -1.5|# |# -1.0|## |# -0.5|## |### 0.0|############################## |########## +0.5|######## |### +1.0|# |## +1.5| |# more negative = more offensive, more positive = more stall one # = 1.48%