weatherless...................58.83473% offense.......................46.44748% balance.......................29.29277% rain..........................26.59267% sun...........................16.80969% hyperoffense..................16.41751% semistall..................... 5.08839% rainoffense................... 4.48827% voltturn...................... 4.40306% multiweather.................. 3.96198% stall......................... 2.75385% choice........................ 1.60409% sand.......................... 1.51870% trickroom..................... 1.40357% monotype...................... 0.81511% sunoffense.................... 0.77610% trickrain..................... 0.32336% hail.......................... 0.27264% sunstall...................... 0.24782% rainstall..................... 0.20236% monowater..................... 0.16838% monodragon.................... 0.16034% sandoffense................... 0.11956% monoghost..................... 0.11055% hailstall..................... 0.10981% tailwind...................... 0.07624% monofairy..................... 0.05814% monobug....................... 0.04583% monofighting.................. 0.04471% monopsychic................... 0.04455% tricksun...................... 0.03831% dragmag....................... 0.03795% monodark...................... 0.03366% mononormal.................... 0.03235% monosteel..................... 0.02799% monoice....................... 0.02786% monoelectric.................. 0.02565% trapper....................... 0.02172% monoground.................... 0.01971% sandstall..................... 0.01864% monoflying.................... 0.01726% monofire...................... 0.01653% monopoison.................... 0.01378% hailoffense................... 0.01009% monorock...................... 0.00921% monograss..................... 0.00570% allweather.................... 0.00430% tricksand..................... 0.00278% trickhail..................... 0.00206% gravity....................... 0.00134% Stalliness (mean: -0.191) |## -1.5|######### |############## -1.0|########################### |############################ -0.5|############################## |############################ 0.0|######################### |###################### +0.5|################ |############## +1.0|######## |##### +1.5|#### |## +2.0|# |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%