weatherless...................58.98147% offense.......................39.40953% balance.......................30.81391% rain..........................27.08511% sun...........................16.95676% hyperoffense..................16.83479% semistall..................... 7.93186% rainoffense................... 5.56550% stall......................... 5.00991% voltturn...................... 4.66097% multiweather.................. 3.78000% trickroom..................... 1.90179% choice........................ 1.24960% sand.......................... 0.58561% trickrain..................... 0.50273% sunstall...................... 0.43605% rainstall..................... 0.43070% sunoffense.................... 0.42499% monotype...................... 0.33029% hail.......................... 0.18316% monodragon.................... 0.18020% hailstall..................... 0.12692% monowater..................... 0.08254% tailwind...................... 0.05163% dragmag....................... 0.03658% sandoffense................... 0.03202% tricksun...................... 0.02339% monoghost..................... 0.02163% sandstall..................... 0.02068% trapper....................... 0.01456% monopsychic................... 0.00847% monobug....................... 0.00613% monoice....................... 0.00608% monodark...................... 0.00528% mononormal.................... 0.00521% monofighting.................. 0.00493% monofairy..................... 0.00379% hailoffense................... 0.00319% monoflying.................... 0.00246% monosteel..................... 0.00198% monoelectric.................. 0.00163% monofire...................... 0.00115% monopoison.................... 0.00103% allweather.................... 0.00063% tricksand..................... 0.00038% monoground.................... 0.00022% monograss..................... 0.00005% monorock...................... 0.00003% gravity....................... 0.00002% trickhail..................... 0.00000% Stalliness (mean: -0.063) |## -1.5|############## |################ -1.0|############################## |########################## -0.5|############################## |############################## 0.0|########################## |########################## +0.5|##################### |################### +1.0|############# |########## +1.5|####### |### +2.0|### |### +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.35%