weatherless...................68.19034% offense.......................36.20025% balance.......................29.61743% rain..........................20.15396% sun...........................13.67462% hyperoffense..................13.34424% stall.........................10.80485% semistall.....................10.03324% voltturn...................... 5.80729% rainoffense................... 3.73567% multiweather.................. 2.48503% trickroom..................... 2.06189% rainstall..................... 1.34743% trickrain..................... 0.83765% choice........................ 0.56132% monotype...................... 0.56104% monodragon.................... 0.54563% sunstall...................... 0.39851% sand.......................... 0.34871% sunoffense.................... 0.29894% hail.......................... 0.11893% hailstall..................... 0.09319% dragmag....................... 0.04656% sandstall..................... 0.01655% sandoffense................... 0.00888% monowater..................... 0.00696% trapper....................... 0.00680% tricksun...................... 0.00526% monoghost..................... 0.00347% hailoffense................... 0.00178% monopsychic................... 0.00115% monodark...................... 0.00080% monobug....................... 0.00076% monofairy..................... 0.00057% tailwind...................... 0.00049% mononormal.................... 0.00041% monoflying.................... 0.00031% monoelectric.................. 0.00027% monoice....................... 0.00027% allweather.................... 0.00026% monosteel..................... 0.00023% monopoison.................... 0.00019% monofighting.................. 0.00017% monofire...................... 0.00013% tricksand..................... 0.00001% monoground.................... 0.00001% monograss..................... 0.00000% gravity....................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.155) |# -1.5|########## |################# -1.0|########################## |######################### -0.5|###################### |############################## 0.0|###################### |######################### +0.5|#################### |################## +1.0|################ |############# +1.5|########## |###### +2.0|####### |######## +2.5|##### |#### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.35%