weatherless...................88.10327% offense.......................47.18339% balance.......................28.07792% hyperoffense..................19.94877% voltturn......................13.97578% sand.......................... 9.00796% semistall..................... 2.89831% stall......................... 1.89161% sun........................... 1.42968% choice........................ 1.14527% rain.......................... 1.02617% monotype...................... 0.67342% sandoffense................... 0.58753% hail.......................... 0.45964% dragmag....................... 0.22409% rainoffense................... 0.21455% trickroom..................... 0.17523% sunoffense.................... 0.13743% monobug....................... 0.13629% tailwind...................... 0.11873% sandstall..................... 0.11300% monoghost..................... 0.09277% monofairy..................... 0.06604% monowater..................... 0.05688% monoflying.................... 0.05497% mononormal.................... 0.04963% monodragon.................... 0.04238% monodark...................... 0.04047% monofire...................... 0.03589% tricksun...................... 0.03016% hailoffense................... 0.02710% multiweather.................. 0.02672% monofighting.................. 0.02596% monoice....................... 0.02291% monopsychic................... 0.02100% monopoison.................... 0.01985% monograss..................... 0.01222% monosteel..................... 0.01183% monoelectric.................. 0.01107% gravity....................... 0.00916% monorock...................... 0.00840% sunstall...................... 0.00764% monoground.................... 0.00611% tricksand..................... 0.00115% hailstall..................... 0.00076% Stalliness (mean: -0.310) -2.0|### |##### -1.5|############ |################ -1.0|####################### |########################### -0.5|############################## |############################## 0.0|############################# |####################### +0.5|################# |########### +1.0|###### |### +1.5|## |# +2.0| | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%