weatherless...................88.53634% offense.......................44.33971% balance.......................29.28728% hyperoffense..................21.16119% voltturn......................15.45469% sand.......................... 9.45318% semistall..................... 2.99780% stall......................... 2.21401% choice........................ 1.31998% sun........................... 0.95192% rain.......................... 0.74079% monotype...................... 0.61013% sandoffense................... 0.53600% hail.......................... 0.32725% dragmag....................... 0.21045% rainoffense................... 0.17194% trickroom..................... 0.15489% monobug....................... 0.11962% sandstall..................... 0.10588% monofairy..................... 0.10179% tailwind...................... 0.09695% sunoffense.................... 0.08345% monoghost..................... 0.07417% monowater..................... 0.06536% monoflying.................... 0.05539% monodragon.................... 0.04160% monodark...................... 0.03584% tricksun...................... 0.02813% mononormal.................... 0.02789% hailoffense................... 0.02109% monofire...................... 0.02036% monopoison.................... 0.01352% monofighting.................. 0.01154% monopsychic................... 0.01116% monoice....................... 0.01080% sunstall...................... 0.01019% monosteel..................... 0.01001% multiweather.................. 0.00947% gravity....................... 0.00922% monoelectric.................. 0.00659% monograss..................... 0.00584% monorock...................... 0.00579% monoground.................... 0.00403% hailstall..................... 0.00067% tricksand..................... 0.00029% Stalliness (mean: -0.299) -2.0|#### |###### -1.5|############## |################# -1.0|####################### |######################### -0.5|############################ |############################# 0.0|############################## |######################### +0.5|################### |############ +1.0|###### |### +1.5|## |# +2.0|# |# +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%