weatherless...................88.52648% balance.......................30.68287% offense.......................29.86215% hyperoffense..................27.49680% voltturn......................11.05134% sand..........................10.81713% stall......................... 8.98494% choice........................ 3.01031% semistall..................... 2.97324% sun........................... 0.37226% sandoffense................... 0.24076% hail.......................... 0.14746% rain.......................... 0.13669% sandstall..................... 0.07746% monotype...................... 0.05993% trickroom..................... 0.04945% monoghost..................... 0.04381% dragmag....................... 0.04105% rainoffense................... 0.03910% sunoffense.................... 0.03167% tricksun...................... 0.02873% tailwind...................... 0.01573% sunstall...................... 0.01214% monofairy..................... 0.00653% hailoffense................... 0.00581% monodragon.................... 0.00438% gravity....................... 0.00182% monowater..................... 0.00172% monobug....................... 0.00109% monoflying.................... 0.00104% monofire...................... 0.00069% monopsychic................... 0.00035% mononormal.................... 0.00021% monoice....................... 0.00018% monoground.................... 0.00010% multiweather.................. 0.00003% monoelectric.................. 0.00002% monofighting.................. 0.00001% monosteel..................... 0.00001% monodark...................... 0.00000% hailstall..................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% monograss..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.096) -2.0|####### |### -1.5|############# |####### -1.0|############################## |########## -0.5|############### |################# 0.0|######################### |#################### +0.5|############### |############# +1.0|#### |## +1.5|# |## +2.0|# |# +2.5|# |# +3.0|########### more negative = more offensive, more positive = more stall one # = 0.50%