weatherless...................91.34773% offense.......................37.39203% balance.......................35.97588% hyperoffense..................14.13659% voltturn......................11.96454% semistall..................... 8.96665% sun........................... 5.28441% stall......................... 3.52886% rain.......................... 2.22229% sand.......................... 0.65730% rainoffense................... 0.55750% trickroom..................... 0.50774% hail.......................... 0.49096% sunoffense.................... 0.48979% choice........................ 0.47154% monotype...................... 0.32146% sandstall..................... 0.18562% hailoffense................... 0.18366% mononormal.................... 0.11488% tailwind...................... 0.10825% monoice....................... 0.07150% monopsychic................... 0.05613% monograss..................... 0.02630% hailstall..................... 0.02263% monofire...................... 0.01471% monodragon.................... 0.01293% monowater..................... 0.01095% monopoison.................... 0.00719% monofairy..................... 0.00450% multiweather.................. 0.00269% monofighting.................. 0.00226% monobug....................... 0.00011% Stalliness (mean: -0.009) -2.5|# | -2.0|# |## -1.5|###### |################## -1.0|############## |##################### -0.5|######################### |############################ 0.0|######################## |####################### +0.5|############################## |################ +1.0|############# |########## +1.5|######### |#### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.40%