weatherless...................91.03626% balance.......................38.17880% offense.......................31.47090% voltturn......................13.43766% hyperoffense..................12.83531% semistall.....................11.66611% sun........................... 6.61497% stall......................... 5.84887% rain.......................... 1.57686% trickroom..................... 0.48235% choice........................ 0.47765% sand.......................... 0.39451% hail.......................... 0.37770% sunoffense.................... 0.29987% sandstall..................... 0.23890% monotype...................... 0.18361% mononormal.................... 0.11387% tailwind...................... 0.10297% monopsychic................... 0.06687% hailstall..................... 0.05680% rainoffense................... 0.05207% hailoffense................... 0.03260% monofairy..................... 0.00190% monowater..................... 0.00073% multiweather.................. 0.00030% monodragon.................... 0.00024% monoice....................... 0.00002% monobug....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.159) -2.5| | -2.0|# | -1.5|### |############## -1.0|###### |########## -0.5|################ |##################### 0.0|############### |############# +0.5|############################## |############ +1.0|############ |######### +1.5|######### |##### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.55%