sand..........................51.51883% weatherless...................44.52436% offense.......................44.07918% hyperoffense..................32.27194% sandoffense...................15.21541% balance.......................14.60276% stall......................... 5.24496% semistall..................... 3.80116% sandstall..................... 3.79220% dragmag....................... 2.68789% rain.......................... 2.54696% voltturn...................... 2.38148% hail.......................... 1.66528% choice........................ 1.55244% rainoffense................... 0.98429% trickroom..................... 0.85582% monotype...................... 0.59786% tricksand..................... 0.52458% multiweather.................. 0.33078% monowater..................... 0.19814% hailstall..................... 0.15350% monobug....................... 0.12754% sun........................... 0.07535% monosteel..................... 0.05589% monofighting.................. 0.04717% gravity....................... 0.04618% monopsychic................... 0.04216% monoghost..................... 0.03848% hailoffense................... 0.03367% mononormal.................... 0.02289% monoice....................... 0.02257% sunoffense.................... 0.01738% monopoison.................... 0.01256% monoelectric.................. 0.00865% trickhail..................... 0.00811% monoflying.................... 0.00785% monofire...................... 0.00658% trapper....................... 0.00650% monoground.................... 0.00559% monorock...................... 0.00513% monodark...................... 0.00469% monofairy..................... 0.00282% trickrain..................... 0.00156% tailwind...................... 0.00071% monograss..................... 0.00036% Stalliness (mean: -0.467) -2.0|#### |######## -1.5|############ |########################## -1.0|############################## |############################## -0.5|###################### |################### 0.0|############# |######### +0.5|##### |####### +1.0|#### |### +1.5|### |### +2.0|### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.49%