sand..........................53.53282% weatherless...................43.57121% offense.......................41.67502% hyperoffense..................35.60659% sandoffense...................16.85229% balance.......................12.91136% stall......................... 5.40135% semistall..................... 4.40569% sandstall..................... 4.18512% dragmag....................... 2.79286% voltturn...................... 2.72728% rain.......................... 1.60753% hail.......................... 1.43650% trickroom..................... 1.22315% rainoffense................... 0.85975% tricksand..................... 0.83977% choice........................ 0.57849% multiweather.................. 0.18266% monotype...................... 0.14928% hailstall..................... 0.08599% gravity....................... 0.07757% monofighting.................. 0.04634% sun........................... 0.03459% monowater..................... 0.02959% monopsychic................... 0.02542% monoghost..................... 0.01218% monosteel..................... 0.00984% monobug....................... 0.00947% monoice....................... 0.00719% monopoison.................... 0.00428% monoflying.................... 0.00395% sunoffense.................... 0.00362% trapper....................... 0.00102% hailoffense................... 0.00076% monofire...................... 0.00068% trickhail..................... 0.00067% mononormal.................... 0.00022% monoelectric.................. 0.00009% monorock...................... 0.00006% monoground.................... 0.00004% monodark...................... 0.00002% monograss..................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.497) -2.0|### |######### -1.5|############## |########################## -1.0|############################## |########################## -0.5|################## |################# 0.0|############ |####### +0.5|### |####### +1.0|##### |### +1.5|## |#### +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%