sand..........................52.82838% weatherless...................45.41138% hyperoffense..................37.91332% offense.......................35.21329% sandoffense...................15.66935% balance.......................14.28179% stall......................... 9.63100% sandstall..................... 8.04112% dragmag....................... 4.23577% voltturn...................... 3.49454% semistall..................... 2.96061% trickroom..................... 2.01838% hail.......................... 1.12866% choice........................ 0.70663% rain.......................... 0.62929% rainoffense................... 0.49493% gravity....................... 0.27468% monotype...................... 0.06540% sun........................... 0.05547% multiweather.................. 0.05318% monofighting.................. 0.03064% monopsychic................... 0.02062% hailstall..................... 0.02000% monowater..................... 0.00812% monoghost..................... 0.00364% monoice....................... 0.00157% monosteel..................... 0.00068% trapper....................... 0.00053% tricksand..................... 0.00041% sunoffense.................... 0.00027% monoflying.................... 0.00010% mononormal.................... 0.00002% monofire...................... 0.00001% monobug....................... 0.00000% trickhail..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% hailoffense................... 0.00000% monorock...................... 0.00000% tailwind...................... 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.398) -2.0|# |########### -1.5|#################### |############################## -1.0|########################### |########################## -0.5|################# |################## 0.0|########## |###### +0.5|##### |############# +1.0|##### |## +1.5|#### |########## +2.0|# |###### +2.5|# more negative = more offensive, more positive = more stall one # = 0.47%