offense.......................52.37490% rain..........................48.48117% sun...........................36.71711% balance.......................19.94919% hyperoffense..................19.25881% multiweather..................17.03303% sand..........................16.39788% weatherless...................14.92323% dragmag....................... 5.99801% rainoffense................... 5.97040% sunoffense.................... 5.35182% semistall..................... 5.04805% stall......................... 3.36905% sunstall...................... 2.77808% sandoffense................... 1.00519% choice........................ 0.78979% hail.......................... 0.65172% batonpass..................... 0.44184% monotype...................... 0.24854% trickroom..................... 0.24301% trickrain..................... 0.13808% monowater..................... 0.09389% tricksun...................... 0.07732% rainstall..................... 0.06628% sandstall..................... 0.05523% monorock...................... 0.04418% gravity....................... 0.02209% monopoison.................... 0.02209% monobug....................... 0.02209% monopsychic................... 0.01657% monofighting.................. 0.01657% mononormal.................... 0.01657% monograss..................... 0.01105% monodragon.................... 0.01105% monoghost..................... 0.01105% monoground.................... 0.01105% monosteel..................... 0.00552% monodark...................... 0.00552% Stalliness (mean: -0.308) |##### -1.5|##### |############### -1.0|######################## |############################## -0.5|############################ |##################### 0.0|####################### |################ +0.5|######### |#### +1.0|#### |###### +1.5|# | +2.0| |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.50%