offense.......................51.75785% rain..........................49.72103% sun...........................38.90068% balance.......................20.37869% hyperoffense..................18.58266% multiweather..................17.55222% sand..........................15.90932% weatherless...................12.41868% sunoffense.................... 5.69823% dragmag....................... 5.45044% semistall..................... 5.38993% rainoffense................... 5.29227% stall......................... 3.89086% sunstall...................... 3.30975% sandoffense................... 0.78205% hail.......................... 0.69818% choice........................ 0.63306% trickroom..................... 0.32258% trickrain..................... 0.19649% monotype...................... 0.11540% tricksun...................... 0.09373% rainstall..................... 0.07463% monowater..................... 0.05354% sandstall..................... 0.04849% batonpass..................... 0.04710% gravity....................... 0.03207% monorock...................... 0.01739% mononormal.................... 0.00822% monobug....................... 0.00800% monopsychic................... 0.00782% monopoison.................... 0.00719% monofighting.................. 0.00609% monodragon.................... 0.00504% monoghost..................... 0.00464% monograss..................... 0.00383% monodark...................... 0.00295% monoground.................... 0.00253% monosteel..................... 0.00237% Stalliness (mean: -0.276) |#### -1.5|##### |############### -1.0|####################### |############################## -0.5|########################## |##################### 0.0|########################## |################ +0.5|######### |### +1.0|#### |####### +1.5|# | +2.0| |## +2.5|#### more negative = more offensive, more positive = more stall one # = 0.50%