rain..........................52.22441% offense.......................50.31604% sun...........................40.43005% balance.......................22.87334% multiweather..................22.32692% sand..........................19.89657% hyperoffense..................16.41914% weatherless................... 9.09595% semistall..................... 5.87371% sunoffense.................... 4.91422% stall......................... 4.51777% sunstall...................... 4.37821% dragmag....................... 3.52604% rainoffense................... 3.25326% sandoffense................... 0.76010% hail.......................... 0.72663% trickroom..................... 0.43318% trickrain..................... 0.33336% choice........................ 0.11267% tricksun...................... 0.08266% gravity....................... 0.05667% sandstall..................... 0.03896% rainstall..................... 0.02983% monotype...................... 0.00841% monowater..................... 0.00808% batonpass..................... 0.00160% monopsychic................... 0.00033% monoground.................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.188) |### -1.5|### |############## -1.0|############ |################### -0.5|##################### |################## 0.0|############################## |############## +0.5|######## |### +1.0|#### |###### +1.5| | +2.0| | +2.5|##### more negative = more offensive, more positive = more stall one # = 0.61%