weatherless...................81.67982% offense.......................59.54636% balance.......................30.84969% gravity.......................13.93203% hyperoffense.................. 8.93704% sun........................... 8.42066% tailwind...................... 6.89685% sand.......................... 5.69181% trickroom..................... 5.53461% rain.......................... 3.82951% choice........................ 3.52255% sandoffense................... 2.91540% sunoffense.................... 1.17733% hail.......................... 1.09696% voltturn...................... 0.91693% multiweather.................. 0.63782% stall......................... 0.33373% semistall..................... 0.33318% monotype...................... 0.31723% trickhail..................... 0.17690% monoground.................... 0.17011% monopsychic................... 0.05987% monopoison.................... 0.05607% dragmag....................... 0.05341% rainoffense................... 0.05057% hailoffense................... 0.04184% monobug....................... 0.02846% tricksun...................... 0.00276% monowater..................... 0.00271% tricksand..................... 0.00252% sandstall..................... 0.00041% monograss..................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.161) -1.5| |### -1.0|##### |###### -0.5|######## |############# 0.0|############################## |########### +0.5|### |#### +1.0|# | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.19%