weatherless...................87.47727% offense.......................55.00950% balance.......................40.27953% gravity.......................26.92213% sun........................... 4.79797% hyperoffense.................. 4.56337% sand.......................... 4.00856% tailwind...................... 3.43282% rain.......................... 2.33109% sandoffense................... 2.20957% trickroom..................... 1.65553% hail.......................... 1.53688% sunoffense.................... 1.41840% voltturn...................... 0.44732% trickhail..................... 0.32952% choice........................ 0.24865% multiweather.................. 0.14375% stall......................... 0.11285% monotype...................... 0.04554% semistall..................... 0.03474% monoground.................... 0.02794% dragmag....................... 0.01600% monopsychic................... 0.01020% rainoffense................... 0.00939% monobug....................... 0.00383% monopoison.................... 0.00346% hailoffense................... 0.00030% monowater..................... 0.00011% tricksun...................... 0.00004% tricksand..................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.068) -1.5| |# -1.0|### |# -0.5|##### |######### 0.0|############################## |############# +0.5|# |### +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.53%