weatherless...................74.60310% balance.......................38.23177% offense.......................36.64595% sand..........................18.02850% hyperoffense..................11.72140% semistall..................... 8.16429% sun........................... 6.52943% voltturn...................... 5.66151% stall......................... 5.23658% rain.......................... 2.99158% multiweather.................. 2.36810% monotype...................... 1.13110% trickroom..................... 0.80412% sandoffense................... 0.76050% sandstall..................... 0.53199% dragmag....................... 0.36098% sunoffense.................... 0.34292% monowater..................... 0.27932% choice........................ 0.27795% hail.......................... 0.22293% monopsychic................... 0.16603% monobug....................... 0.16574% tailwind...................... 0.15657% rainoffense................... 0.12500% sunstall...................... 0.09418% monopoison.................... 0.08713% monofire...................... 0.06770% monofairy..................... 0.05169% monosteel..................... 0.04264% mononormal.................... 0.04219% monofighting.................. 0.04210% monodark...................... 0.03840% monograss..................... 0.03500% monoflying.................... 0.03486% monoelectric.................. 0.03400% monoghost..................... 0.02746% hailstall..................... 0.02713% monodragon.................... 0.02442% monoice....................... 0.01895% tricksand..................... 0.01433% monorock...................... 0.01025% trickhail..................... 0.00872% hailoffense................... 0.00575% monoground.................... 0.00393% rainstall..................... 0.00374% tricksun...................... 0.00196% trapper....................... 0.00018% Stalliness (mean: 0.057) -2.0|# |#### -1.5|###### |######### -1.0|############ |############## -0.5|##################### |########################### 0.0|############################ |############################## +0.5|##################### |############### +1.0|########## |######### +1.5|##### |#### +2.0|### |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%