weatherless...................95.85450% offense.......................57.32972% hyperoffense..................18.64729% balance.......................16.05121% stall......................... 5.29575% rain.......................... 3.91371% dragmag....................... 3.90613% batonpass..................... 2.97317% semistall..................... 2.67602% monotype...................... 1.48024% rainstall..................... 1.08631% voltturn...................... 0.97270% mononormal.................... 0.95004% monowater..................... 0.27680% sun........................... 0.23509% trapper....................... 0.12081% monoflying.................... 0.11983% monodragon.................... 0.11935% monoghost..................... 0.08246% monoice....................... 0.07926% monopsychic................... 0.02119% monoelectric.................. 0.01584% monopoison.................... 0.01466% monobug....................... 0.01420% rainoffense................... 0.00988% multiweather.................. 0.00667% monosteel..................... 0.00654% sunoffense.................... 0.00550% sand.......................... 0.00214% choice........................ 0.00211% monodark...................... 0.00141% hail.......................... 0.00124% trickroom..................... 0.00073% sandoffense................... 0.00055% monograss..................... 0.00053% monorock...................... 0.00014% monofairy..................... 0.00010% hailoffense................... 0.00010% monoground.................... 0.00001% sandstall..................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.310) -3.0| | -2.0|## |######## -1.0|############ |############################## 0.0|################# |####### +1.0|##### |# +2.0| |### +3.0| more negative = more offensive, more positive = more stall one # = 1.16%