weatherless...................94.72376% offense.......................43.18727% balance.......................31.52525% hyperoffense..................18.43546% monotype...................... 7.27396% batonpass..................... 7.00134% semistall..................... 4.52762% voltturn...................... 3.47314% sun........................... 2.81827% dragmag....................... 2.40556% stall......................... 2.32440% rain.......................... 2.00389% monopsychic................... 1.60103% monobug....................... 1.50778% mononormal.................... 1.34189% monoelectric.................. 1.07519% monoghost..................... 0.92395% sand.......................... 0.74646% multiweather.................. 0.72928% choice........................ 0.71449% monoflying.................... 0.55020% monodragon.................... 0.47599% hail.......................... 0.45379% trapper....................... 0.35274% monosteel..................... 0.28978% monofire...................... 0.28600% monowater..................... 0.26043% sunoffense.................... 0.25372% rainoffense................... 0.24999% monograss..................... 0.18866% monopoison.................... 0.15474% monofairy..................... 0.15168% monoground.................... 0.13465% monorock...................... 0.09845% monodark...................... 0.09603% sandoffense................... 0.07279% sunstall...................... 0.06815% trickroom..................... 0.05317% hailoffense................... 0.04334% monoice....................... 0.04031% monofighting.................. 0.03858% rainstall..................... 0.03682% tailwind...................... 0.02484% tricksun...................... 0.00215% gravity....................... 0.00182% sandstall..................... 0.00164% Stalliness (mean: -0.240) -3.0|# |# -2.0|#### |######## -1.0|##################### |############################## 0.0|############################ |##################### +1.0|######### |### +2.0|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.78%