weatherless...................65.15571% offense.......................51.15767% balance.......................37.11071% rain..........................12.97897% sun...........................10.05218% sand.......................... 8.60916% hail.......................... 7.01940% semistall..................... 5.09539% trickroom..................... 4.80189% hyperoffense.................. 4.60623% voltturn...................... 3.57900% monotype...................... 3.00016% multiweather.................. 2.95940% stall......................... 2.03000% tailwind...................... 2.02185% tricksun...................... 1.55715% monowater..................... 0.84787% monoice....................... 0.51361% sandoffense................... 0.47285% choice........................ 0.26088% monodark...................... 0.26088% sunstall...................... 0.22012% tricksand..................... 0.22012% monobug....................... 0.21197% monosteel..................... 0.18751% mononormal.................... 0.17120% rainoffense................... 0.16305% sandstall..................... 0.15490% hailoffense................... 0.13044% monopsychic................... 0.11414% monoghost..................... 0.11414% monofire...................... 0.10598% monograss..................... 0.09783% monofighting.................. 0.09783% trickrain..................... 0.08153% monoflying.................... 0.08153% sunoffense.................... 0.07337% batonpass..................... 0.06522% monofairy..................... 0.06522% monodragon.................... 0.06522% monoelectric.................. 0.05707% rainstall..................... 0.04892% allweather.................... 0.04076% monorock...................... 0.03261% monopoison.................... 0.01631% trickhail..................... 0.01631% monoground.................... 0.00815% Stalliness (mean: -0.010) |# -1.5|# |#### -1.0|###### |############### -0.5|###################### |############################## 0.0|########################### |####################### +0.5|################# |######### +1.0|##### |##### +1.5|## |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.59%