weatherless...................59.37629% offense.......................52.39861% balance.......................35.52838% rain..........................15.90981% sun...........................11.93618% sand..........................10.08476% hail.......................... 7.79081% trickroom..................... 6.07652% semistall..................... 5.67245% voltturn...................... 4.40502% multiweather.................. 3.98018% hyperoffense.................. 3.67025% monotype...................... 3.09129% stall......................... 2.73031% tailwind...................... 2.41453% tricksun...................... 2.14581% monowater..................... 1.06879% monoice....................... 0.79270% sunstall...................... 0.34992% choice........................ 0.26402% sandstall..................... 0.25446% monosteel..................... 0.22016% tricksand..................... 0.21877% rainoffense................... 0.20007% monodark...................... 0.18793% monobug....................... 0.15037% hailoffense................... 0.12666% sandoffense................... 0.12458% monoghost..................... 0.11059% monofighting.................. 0.08573% sunoffense.................... 0.07458% mononormal.................... 0.07385% monograss..................... 0.06747% monoflying.................... 0.06303% monofire...................... 0.06130% trickrain..................... 0.05690% monopsychic................... 0.05409% monofairy..................... 0.05156% allweather.................... 0.04719% monoelectric.................. 0.04203% monodragon.................... 0.03893% monorock...................... 0.03043% rainstall..................... 0.02706% batonpass..................... 0.02697% trickhail..................... 0.01613% monoground.................... 0.00518% monopoison.................... 0.00493% Stalliness (mean: 0.009) | -1.5|# |### -1.0|###### |################ -0.5|##################### |############################## 0.0|######################### |##################### +0.5|################ |######## +1.0|##### |###### +1.5|# |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.62%