offense.......................56.45104% weatherless...................55.09214% balance.......................33.36311% rain..........................18.75084% sun...........................16.88221% sand..........................10.35028% voltturn...................... 6.92926% trickroom..................... 6.35637% multiweather.................. 4.78395% stall......................... 4.62021% hail.......................... 4.07611% tailwind...................... 3.64276% semistall..................... 3.28153% monotype...................... 2.62323% tricksun...................... 2.57534% hyperoffense.................. 2.28411% monowater..................... 1.15540% monoice....................... 0.60964% sandstall..................... 0.56115% sunstall...................... 0.39175% rainoffense................... 0.23301% monosteel..................... 0.21662% monoghost..................... 0.20762% monofighting.................. 0.14878% choice........................ 0.14699% sandoffense................... 0.13763% mononormal.................... 0.12758% sunoffense.................... 0.07156% rainstall..................... 0.06032% monodragon.................... 0.05850% hailoffense................... 0.04602% monobug....................... 0.03472% monopsychic................... 0.03089% tricksand..................... 0.03044% allweather.................... 0.02582% monoelectric.................. 0.02545% trickrain..................... 0.01110% monofairy..................... 0.00734% trickhail..................... 0.00675% monofire...................... 0.00070% batonpass..................... 0.00015% monograss..................... 0.00013% monodark...................... 0.00003% monopoison.................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.021) | -1.5| |# -1.0|#### |############ -0.5|################ |############################## 0.0|################ |################ +0.5|########## |####### +1.0|### |### +1.5| |## +2.0| | +2.5|## more negative = more offensive, more positive = more stall one # = 0.82%