offense.......................70.94342% weatherless...................52.27338% sun...........................28.62459% balance.......................24.92227% rain..........................20.59768% voltturn......................18.98644% multiweather.................. 9.18631% trickroom..................... 7.89603% tailwind...................... 6.27105% sand.......................... 4.64925% hail.......................... 3.05928% semistall..................... 1.73184% hyperoffense.................. 1.70019% tricksun...................... 1.41268% stall......................... 0.70228% monotype...................... 0.67083% rainoffense................... 0.54052% monowater..................... 0.28304% monosteel..................... 0.22119% sandoffense................... 0.20226% sandstall..................... 0.12164% monopsychic................... 0.07091% sunstall...................... 0.04985% choice........................ 0.04608% monoice....................... 0.04092% hailoffense................... 0.01713% monoghost..................... 0.01357% monobug....................... 0.01065% monofighting.................. 0.01009% mononormal.................... 0.00905% rainstall..................... 0.00628% allweather.................... 0.00582% monodragon.................... 0.00561% sunoffense.................... 0.00486% monoelectric.................. 0.00436% monofairy..................... 0.00143% trickhail..................... 0.00080% tricksand..................... 0.00038% trickrain..................... 0.00035% monofire...................... 0.00001% batonpass..................... 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.185) | -1.5| |# -1.0|#### |############# -0.5|##################### |############################## 0.0|####### |########## +0.5|######## |### +1.0|# |## +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 1.01%