weatherless...................74.92594% balance.......................47.43475% offense.......................23.10608% voltturn......................21.08700% sand..........................16.43870% stall.........................13.31485% semistall..................... 9.08495% hyperoffense.................. 7.05937% sun........................... 5.33148% gravity....................... 3.53390% rain.......................... 3.20227% sandstall..................... 1.03382% dragmag....................... 0.74447% hail.......................... 0.58010% monotype...................... 0.55306% multiweather.................. 0.44904% monoghost..................... 0.25624% choice........................ 0.21055% rainoffense................... 0.15721% monobug....................... 0.08690% hailoffense................... 0.07781% trickroom..................... 0.07670% sunstall...................... 0.05929% monowater..................... 0.05521% sandoffense................... 0.05485% monofighting.................. 0.04830% monodragon.................... 0.03040% tailwind...................... 0.02863% monoground.................... 0.02746% monopsychic................... 0.02000% rainstall..................... 0.01636% tricksun...................... 0.01088% allweather.................... 0.00982% monograss..................... 0.00768% monopoison.................... 0.00751% sunoffense.................... 0.00602% mononormal.................... 0.00582% tricksand..................... 0.00450% monoflying.................... 0.00287% monodark...................... 0.00147% monofire...................... 0.00137% monofairy..................... 0.00076% monosteel..................... 0.00070% monoice....................... 0.00035% monorock...................... 0.00027% monoelectric.................. 0.00001% hailstall..................... 0.00000% Stalliness (mean: 0.460) -2.0| | -1.5|######## |###### -1.0|############ |########### -0.5|########### |########### 0.0|###################### |############################## +0.5|########################### |##################### +1.0|################### |######## +1.5|######## |##### +2.0|# | +2.5|### |############# +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.45%