weatherless...................82.57593% offense.......................49.13662% balance.......................39.00065% hyperoffense.................. 7.10027% rain.......................... 6.50584% sun........................... 6.44687% monotype...................... 4.44205% semistall..................... 3.78065% hail.......................... 3.28761% sand.......................... 2.06412% trickroom..................... 1.10139% monowater..................... 1.07160% stall......................... 0.98182% multiweather.................. 0.88037% monograss..................... 0.74607% mononormal.................... 0.56536% monoground.................... 0.53368% choice........................ 0.53005% rainoffense................... 0.41327% monodragon.................... 0.31652% monoice....................... 0.29288% tailwind...................... 0.21246% hailoffense................... 0.15121% monosteel..................... 0.14685% monopsychic................... 0.14382% sunoffense.................... 0.13652% monofire...................... 0.13181% sandoffense................... 0.11607% monofighting.................. 0.10449% monopoison.................... 0.08721% monoflying.................... 0.07795% tricksun...................... 0.07441% monofairy..................... 0.06518% voltturn...................... 0.06251% monoelectric.................. 0.06220% monoghost..................... 0.06205% batonpass..................... 0.04148% monodark...................... 0.02724% rainstall..................... 0.02724% monobug....................... 0.01894% sunstall...................... 0.01613% sandstall..................... 0.01568% monorock...................... 0.01412% Stalliness (mean: -0.081) |# -1.5|## |### -1.0|######### |############## -0.5|############### |############################## 0.0|################## |######################### +0.5|############## |######## +1.0|#### |## +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.67%