weatherless...................85.51984% offense.......................53.99298% balance.......................38.19395% sun........................... 6.32873% rain.......................... 5.85752% hyperoffense.................. 4.62939% semistall..................... 2.71866% hail.......................... 1.99282% monotype...................... 1.49741% trickroom..................... 1.41633% sand.......................... 1.03007% multiweather.................. 0.72898% stall......................... 0.46502% monograss..................... 0.39062% mononormal.................... 0.34482% choice........................ 0.30789% monoice....................... 0.28203% monowater..................... 0.23804% rainoffense................... 0.21722% monoground.................... 0.20830% tailwind...................... 0.04082% sunoffense.................... 0.03513% monofighting.................. 0.01328% monopoison.................... 0.01181% tricksun...................... 0.01036% monodragon.................... 0.00662% monoghost..................... 0.00131% monofairy..................... 0.00042% monoelectric.................. 0.00012% monofire...................... 0.00003% sandoffense................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% monodark...................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.098) | -1.5|## |# -1.0|##### |########## -0.5|########## |############################## 0.0|############ |######################## +0.5|######### |#### +1.0|# |# +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.90%