weatherless...................86.42867% offense.......................62.49097% balance.......................26.66240% hyperoffense.................. 7.10866% sun........................... 6.77434% rain.......................... 5.33192% trickroom..................... 3.42642% semistall..................... 3.35319% hail.......................... 1.33840% monotype...................... 0.60630% rainoffense................... 0.58695% stall......................... 0.38478% sand.......................... 0.27432% monograss..................... 0.25829% monoice....................... 0.19171% choice........................ 0.15075% multiweather.................. 0.14765% monoground.................... 0.09020% monowater..................... 0.05501% tailwind...................... 0.01254% mononormal.................... 0.00901% sunoffense.................... 0.00709% tricksun...................... 0.00221% monodragon.................... 0.00092% monopoison.................... 0.00090% monofighting.................. 0.00023% monoghost..................... 0.00002% monofairy..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% monodark...................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.212) | -1.5|###### |# -1.0|#### |################# -0.5|########## |############################## 0.0|############### |########### +0.5|######## |#### +1.0|# |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.89%