weatherless...................54.93650% balance.......................40.02324% offense.......................31.23593% voltturn......................30.58776% rain..........................25.70164% sun...........................24.94228% hyperoffense..................15.49629% multiweather..................10.40006% semistall..................... 8.19761% stall......................... 5.04693% rainoffense................... 2.90615% hail.......................... 2.79483% sunoffense.................... 2.34896% sand.......................... 2.15794% choice........................ 1.14805% monotype...................... 0.88366% monodragon.................... 0.52019% rainstall..................... 0.30212% hailoffense................... 0.26836% tailwind...................... 0.26019% hailstall..................... 0.24955% trickroom..................... 0.20856% sandstall..................... 0.19287% sunstall...................... 0.13005% gravity....................... 0.09653% trickrain..................... 0.08443% monofire...................... 0.07200% tricksun...................... 0.06087% monosteel..................... 0.04487% monowater..................... 0.04174% monoelectric.................. 0.03956% monodark...................... 0.03892% monograss..................... 0.03225% monofighting.................. 0.03111% monoground.................... 0.01947% dragmag....................... 0.01745% monoghost..................... 0.01238% monoflying.................... 0.01079% sandoffense................... 0.00957% mononormal.................... 0.00778% monoice....................... 0.00703% monobug....................... 0.00532% monofairy..................... 0.00223% monopoison.................... 0.00200% tricksand..................... 0.00192% monorock...................... 0.00044% monopsychic................... 0.00004% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.057) -2.0|# |## -1.5|######## |################# -1.0|################### |################ -0.5|####################### |################## 0.0|########################### |################## +0.5|############################## |########################## +1.0|############ |########### +1.5|###### |### +2.0|### |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.41%