weatherless...................52.98876% balance.......................42.48247% voltturn......................35.26996% rain..........................28.39626% sun...........................27.56465% offense.......................24.36651% stall.........................12.26539% hyperoffense..................11.24921% multiweather..................11.00384% semistall..................... 9.63642% rainoffense................... 1.95972% sand.......................... 1.34245% sunoffense.................... 1.17213% hail.......................... 0.71817% rainstall..................... 0.63789% sandstall..................... 0.19733% sunstall...................... 0.14897% choice........................ 0.10033% hailoffense................... 0.06305% monotype...................... 0.04106% trickroom..................... 0.03746% monodragon.................... 0.01317% monodark...................... 0.01315% trickrain..................... 0.01269% monoelectric.................. 0.00450% tailwind...................... 0.00434% gravity....................... 0.00424% monofighting.................. 0.00353% dragmag....................... 0.00319% monoflying.................... 0.00253% monograss..................... 0.00194% sandoffense................... 0.00160% monobug....................... 0.00071% monofire...................... 0.00059% tricksun...................... 0.00052% monowater..................... 0.00042% monosteel..................... 0.00025% monopoison.................... 0.00016% monofairy..................... 0.00012% monoghost..................... 0.00006% monoice....................... 0.00005% mononormal.................... 0.00004% monoground.................... 0.00002% tricksand..................... 0.00001% monorock...................... 0.00000% hailstall..................... 0.00000% monopsychic................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.353) -2.0| |# -1.5|#### |########### -1.0|####### |###### -0.5|############## |############ 0.0|############# |######### +0.5|############################## |############### +1.0|########### |########## +1.5|##### |### +2.0|######### |#### +2.5|### | more negative = more offensive, more positive = more stall one # = 0.60%