weatherless...................63.63722% offense.......................47.00841% balance.......................46.63225% sun...........................15.20089% hail.......................... 9.90914% trickroom..................... 9.25424% rain.......................... 8.19258% sand.......................... 4.24066% hyperoffense.................. 3.35338% tailwind...................... 3.22607% tricksun...................... 2.73397% semistall..................... 2.60386% monotype...................... 2.40229% voltturn...................... 1.22120% multiweather.................. 1.10910% monoice....................... 0.49314% choice........................ 0.47216% monowater..................... 0.44259% stall......................... 0.40210% rainoffense................... 0.36712% sunoffense.................... 0.32766% batonpass..................... 0.30253% monograss..................... 0.29251% tricksand..................... 0.23687% trickrain..................... 0.21471% mononormal.................... 0.21047% monofairy..................... 0.20253% hailoffense................... 0.18518% trickhail..................... 0.14736% monofire...................... 0.13099% monoghost..................... 0.11012% monobug....................... 0.09068% sandoffense................... 0.09026% monorock...................... 0.07248% monodragon.................... 0.07098% gravity....................... 0.06819% monopsychic................... 0.06229% monopoison.................... 0.05535% sandstall..................... 0.04661% monoelectric.................. 0.04366% monosteel..................... 0.04103% monodark...................... 0.03356% monoground.................... 0.03190% hailstall..................... 0.02766% monoflying.................... 0.01487% sunstall...................... 0.01366% allweather.................... 0.00629% rainstall..................... 0.00452% monofighting.................. 0.00442% dragmag....................... 0.00374% trapper....................... 0.00104% swagplay...................... 0.00032% Stalliness (mean: -0.006) -1.5|# |## -1.0|##### |########### -0.5|################### |############################ 0.0|############################## |########################### +0.5|#################### |########### +1.0|#### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.62%