weatherless...................64.67193% balance.......................51.00758% offense.......................45.60532% sun...........................14.04777% trickroom.....................13.27188% hail.......................... 9.94097% rain.......................... 8.65264% tricksun...................... 4.57621% sand.......................... 3.36453% tailwind...................... 3.26099% hyperoffense.................. 1.99435% monotype...................... 1.36874% voltturn...................... 1.34084% semistall..................... 1.18140% monowater..................... 1.04021% rainoffense................... 0.82899% multiweather.................. 0.63992% choice........................ 0.37817% stall......................... 0.21135% sunoffense.................... 0.14073% tricksand..................... 0.12370% trickrain..................... 0.11823% hailoffense................... 0.08938% trickhail..................... 0.07380% gravity....................... 0.06974% sandoffense................... 0.06669% monofairy..................... 0.05075% sandstall..................... 0.04935% mononormal.................... 0.04610% monofire...................... 0.04565% monoice....................... 0.04498% monoghost..................... 0.02376% monograss..................... 0.02299% batonpass..................... 0.02231% monorock...................... 0.01888% monodragon.................... 0.01638% monosteel..................... 0.01294% monopsychic................... 0.01228% monodark...................... 0.00724% monopoison.................... 0.00719% monoground.................... 0.00667% monoelectric.................. 0.00570% monobug....................... 0.00519% sunstall...................... 0.00278% hailstall..................... 0.00190% monoflying.................... 0.00183% rainstall..................... 0.00027% dragmag....................... 0.00007% trapper....................... 0.00007% allweather.................... 0.00000% monofighting.................. 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.022) -1.5|# |# -1.0|## |####### -0.5|############ |######################## 0.0|############################## |######################### +0.5|################### |####### +1.0|## | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.76%