weatherless...................72.41789% balance.......................55.62894% offense.......................42.87094% hail..........................15.68025% trickroom..................... 9.19175% sun........................... 5.01577% rain.......................... 4.89616% tailwind...................... 2.86545% sand.......................... 2.14539% tricksun...................... 1.47636% voltturn...................... 1.06033% hyperoffense.................. 0.88017% semistall..................... 0.59805% rainoffense................... 0.51087% monotype...................... 0.18094% multiweather.................. 0.13971% monowater..................... 0.05092% choice........................ 0.04621% hailoffense................... 0.03806% sunoffense.................... 0.03764% tricksand..................... 0.03710% monofire...................... 0.03188% monodark...................... 0.02779% stall......................... 0.02190% monofairy..................... 0.01840% monosteel..................... 0.01031% monorock...................... 0.00838% trickhail..................... 0.00837% sandoffense................... 0.00797% monoice....................... 0.00627% mononormal.................... 0.00594% monodragon.................... 0.00497% monograss..................... 0.00480% batonpass..................... 0.00324% monoghost..................... 0.00246% trickrain..................... 0.00205% monopsychic................... 0.00196% monopoison.................... 0.00171% monoground.................... 0.00166% monoelectric.................. 0.00166% monobug....................... 0.00130% gravity....................... 0.00068% sunstall...................... 0.00058% monoflying.................... 0.00053% sandstall..................... 0.00025% hailstall..................... 0.00016% rainstall..................... 0.00003% trapper....................... 0.00001% dragmag....................... 0.00000% allweather.................... 0.00000% monofighting.................. 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.069) -1.5| |# -1.0|# |## -0.5|########## |###################### 0.0|############################## |###################### +0.5|###################### |### +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.88%