offense.......................59.88127% weatherless...................44.97767% balance.......................36.57241% rain..........................34.98656% sun...........................19.89920% trickroom.....................15.55500% trickrain..................... 2.77910% hyperoffense.................. 2.56961% tricksun...................... 2.42994% multiweather.................. 2.40322% hail.......................... 2.02437% tailwind...................... 1.87044% voltturn...................... 1.43627% choice........................ 1.14322% rainoffense................... 0.89839% semistall..................... 0.82037% monotype...................... 0.67807% sand.......................... 0.56797% gravity....................... 0.46428% monowater..................... 0.25628% sunoffense.................... 0.23977% trickhail..................... 0.20756% stall......................... 0.15634% monosteel..................... 0.15149% hailoffense................... 0.10286% monopsychic................... 0.08780% batonpass..................... 0.06937% monoice....................... 0.06051% sandoffense................... 0.05176% monofighting.................. 0.02950% mononormal.................... 0.02273% monoghost..................... 0.01599% monograss..................... 0.01449% monofairy..................... 0.01313% monoelectric.................. 0.00793% monodragon.................... 0.00743% tricksand..................... 0.00709% monodark...................... 0.00659% rainstall..................... 0.00604% dragmag....................... 0.00172% monobug....................... 0.00166% monoflying.................... 0.00149% trapper....................... 0.00078% monofire...................... 0.00042% monoground.................... 0.00028% monorock...................... 0.00024% sunstall...................... 0.00014% monopoison.................... 0.00011% sandstall..................... 0.00000% Stalliness (mean: -0.141) -1.5| |# -1.0|###### |############# -0.5|####################### |######################## 0.0|############################## |####################### +0.5|########## |##### +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.73%