offense.......................67.20149% rain..........................41.18806% weatherless...................39.18522% balance.......................31.40130% sun...........................19.26413% trickroom.....................12.96639% trickrain..................... 6.27263% tricksun...................... 2.15143% voltturn...................... 2.03826% tailwind...................... 1.97849% choice........................ 1.15277% hail.......................... 0.84978% hyperoffense.................. 0.76305% multiweather.................. 0.65718% gravity....................... 0.43688% stall......................... 0.31855% semistall..................... 0.31561% sunoffense.................... 0.30074% sand.......................... 0.18889% rainoffense................... 0.17078% monotype...................... 0.14749% trickhail..................... 0.10879% monowater..................... 0.05766% monopsychic................... 0.04079% monosteel..................... 0.01994% monoice....................... 0.01578% sandoffense................... 0.01574% batonpass..................... 0.01236% hailoffense................... 0.00686% monofairy..................... 0.00508% monoghost..................... 0.00223% tricksand..................... 0.00179% monoelectric.................. 0.00151% monodragon.................... 0.00140% monograss..................... 0.00126% rainstall..................... 0.00110% monodark...................... 0.00054% monofighting.................. 0.00046% mononormal.................... 0.00043% monoflying.................... 0.00025% monobug....................... 0.00012% trapper....................... 0.00004% dragmag....................... 0.00002% monoground.................... 0.00002% monofire...................... 0.00002% sunstall...................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.144) -1.5| | -1.0|## |######### -0.5|################# |##################### 0.0|############################## |############# +0.5|###### |## +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.98%