weatherless...................77.25274% balance.......................38.53497% offense.......................33.26116% hyperoffense..................12.72183% voltturn...................... 9.32377% sun........................... 9.29386% semistall..................... 7.81506% stall......................... 7.66698% hail.......................... 7.60011% rain.......................... 5.32970% hailoffense................... 2.93897% sand.......................... 1.62359% sunoffense.................... 1.11591% multiweather.................. 1.09962% trickroom..................... 0.53349% rainoffense................... 0.48019% choice........................ 0.36806% rainstall..................... 0.20434% hailstall..................... 0.07628% tailwind...................... 0.06722% gravity....................... 0.05930% monotype...................... 0.05144% sandstall..................... 0.04182% trapper....................... 0.03121% monodark...................... 0.01043% monofairy..................... 0.00913% monograss..................... 0.00871% sunstall...................... 0.00854% monosteel..................... 0.00782% monofire...................... 0.00543% monoflying.................... 0.00499% mononormal.................... 0.00401% sandoffense................... 0.00343% monowater..................... 0.00096% monopoison.................... 0.00078% monodragon.................... 0.00076% monoghost..................... 0.00076% dragmag....................... 0.00051% allweather.................... 0.00012% monoground.................... 0.00006% monofighting.................. 0.00005% monoice....................... 0.00004% monopsychic................... 0.00003% monorock...................... 0.00003% monoelectric.................. 0.00002% tricksand..................... 0.00001% monobug....................... 0.00001% Stalliness (mean: 0.117) -2.0| |## -1.5|####### |############# -1.0|############# |############## -0.5|################### |#################### 0.0|######################## |###################### +0.5|############################## |################ +1.0|####### |######### +1.5|###### |## +2.0|### |###### +2.5|## |## more negative = more offensive, more positive = more stall one # = 0.46%