weatherless...................81.85239% balance.......................28.15331% stall.........................26.31719% offense.......................23.89148% semistall.....................13.96014% voltturn...................... 9.40588% hyperoffense.................. 7.67787% sun........................... 6.95582% rain.......................... 5.09544% hail.......................... 4.98587% sand.......................... 1.33203% hailoffense................... 0.67765% rainstall..................... 0.61214% trickroom..................... 0.51335% rainoffense................... 0.40591% choice........................ 0.26263% multiweather.................. 0.22155% sunoffense.................... 0.13941% trapper....................... 0.02834% hailstall..................... 0.02353% monotype...................... 0.01869% tailwind...................... 0.00789% monograss..................... 0.00701% monodark...................... 0.00611% sandstall..................... 0.00459% monoflying.................... 0.00303% sandoffense................... 0.00121% monofairy..................... 0.00104% monosteel..................... 0.00092% monofire...................... 0.00064% sunstall...................... 0.00060% mononormal.................... 0.00052% gravity....................... 0.00014% monopoison.................... 0.00006% monodragon.................... 0.00004% monoghost..................... 0.00004% monoground.................... 0.00001% monoice....................... 0.00000% monofighting.................. 0.00000% monopsychic................... 0.00000% monowater..................... 0.00000% tricksand..................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% monobug....................... 0.00000% allweather.................... 0.00000% dragmag....................... 0.00000% Stalliness (mean: 0.712) -2.0| |# -1.5|##### |####### -1.0|####### |########## -0.5|############### |############ 0.0|############# |############## +0.5|################# |############## +1.0|######## |############## +1.5|######### |#### +2.0|## |############################## +2.5|#### |############ more negative = more offensive, more positive = more stall one # = 0.51%