weatherless...................89.05958% offense.......................50.84417% balance.......................37.94912% voltturn...................... 6.05934% hyperoffense.................. 5.19322% semistall..................... 4.89979% hail.......................... 3.94293% sun........................... 3.15191% sand.......................... 3.01914% monotype...................... 2.07742% rain.......................... 1.41912% trickroom..................... 1.35043% monoflying.................... 1.23932% stall......................... 1.11371% multiweather.................. 0.59269% monodragon.................... 0.37965% choice........................ 0.27441% sunoffense.................... 0.15868% sandoffense................... 0.13230% monowater..................... 0.12765% monofighting.................. 0.11824% rainoffense................... 0.09182% dragmag....................... 0.08008% tricksand..................... 0.06180% monosteel..................... 0.05934% monoground.................... 0.05572% monobug....................... 0.05080% monofire...................... 0.04467% mononormal.................... 0.04256% monofairy..................... 0.03497% hailoffense................... 0.03252% monopsychic................... 0.02978% monodark...................... 0.02802% monograss..................... 0.02063% tailwind...................... 0.01863% monoghost..................... 0.01830% monoelectric.................. 0.01592% monoice....................... 0.01382% monopoison.................... 0.01065% Stalliness (mean: -0.042) | -2.0| | -1.5|# |##### -1.0|################# |####################### -0.5|######################### |############################## 0.0|############################# |####################### +0.5|#################### |################ +1.0|########### |##### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%