monotype......................100.00000% weatherless...................75.41630% offense.......................55.49888% balance.......................21.51750% hyperoffense..................19.46251% hail.......................... 9.86626% monodark...................... 8.57138% monofighting.................. 7.96151% monograss..................... 7.60745% monowater..................... 7.30067% monoice....................... 7.17828% monoghost..................... 6.95712% monopoison.................... 6.87728% monobug....................... 6.81004% voltturn...................... 5.90967% mononormal.................... 5.65910% rain.......................... 5.57610% monofire...................... 5.47262% monoground.................... 5.21469% monofairy..................... 5.14588% sun........................... 4.67153% sand.......................... 4.48715% monodragon.................... 4.08319% monosteel..................... 3.95659% monorock...................... 3.58677% monoflying.................... 3.33515% semistall..................... 2.27299% monopsychic................... 2.18106% monoelectric.................. 2.14219% hailoffense................... 2.07548% stall......................... 1.24812% choice........................ 1.14411% rainoffense................... 0.52320% sunoffense.................... 0.39345% trickroom..................... 0.28209% sandoffense................... 0.24427% tailwind...................... 0.20382% gravity....................... 0.04360% rainstall..................... 0.02521% multiweather.................. 0.01734% sandstall..................... 0.01734% hailstall..................... 0.00735% dragmag....................... 0.00683% tricksand..................... 0.00105% Stalliness (mean: -0.404) |#### -1.5|####### |################ -1.0|######################## |############################ -0.5|############################## |########################### 0.0|#################### |############### +0.5|######### |###### +1.0|### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.51%