monotype......................100.00000% weatherless...................74.37357% offense.......................54.82858% balance.......................21.70926% hyperoffense..................19.52136% hail..........................10.98342% monodark...................... 9.57106% monofighting.................. 9.28062% monoice....................... 7.92441% monowater..................... 7.32770% monograss..................... 6.87697% monobug....................... 6.85865% monoghost..................... 6.75721% monopoison.................... 6.61520% voltturn...................... 6.60204% monofire...................... 5.73635% rain.......................... 5.33286% monofairy..................... 5.07219% monoground.................... 4.94924% sun........................... 4.66245% sand.......................... 4.65275% mononormal.................... 4.26389% monosteel..................... 4.08886% monodragon.................... 4.06327% monorock...................... 3.78485% monoflying.................... 3.34951% hailoffense................... 2.43906% semistall..................... 2.28680% monopsychic................... 1.87014% stall......................... 1.65400% monoelectric.................. 1.62185% choice........................ 1.18887% rainoffense................... 0.57006% sunoffense.................... 0.29286% trickroom..................... 0.24410% sandoffense................... 0.21349% tailwind...................... 0.14372% gravity....................... 0.06515% rainstall..................... 0.03031% sandstall..................... 0.01828% hailstall..................... 0.00816% multiweather.................. 0.00505% tricksand..................... 0.00147% dragmag....................... 0.00094% Stalliness (mean: -0.393) |#### -1.5|####### |################# -1.0|######################## |############################# -0.5|############################## |########################### 0.0|##################### |################ +0.5|######### |####### +1.0|### |## +1.5|## |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.50%