weatherless...................70.78414% offense.......................48.45702% balance.......................30.81303% hyperoffense..................14.43057% sun...........................12.20483% voltturn...................... 7.59330% hail.......................... 6.63466% rain.......................... 6.11229% sand.......................... 5.07444% semistall..................... 3.98354% monotype...................... 2.52989% stall......................... 2.31584% trickroom..................... 2.30497% hailoffense................... 1.48601% sunoffense.................... 1.26344% multiweather.................. 0.75050% monobug....................... 0.43118% choice........................ 0.36454% sandoffense................... 0.29466% rainoffense................... 0.27975% monofire...................... 0.22534% monowater..................... 0.19174% mononormal.................... 0.17844% monograss..................... 0.16972% tricksun...................... 0.15810% monopoison.................... 0.14961% monoghost..................... 0.14882% monosteel..................... 0.14202% monodragon.................... 0.13333% sandstall..................... 0.13189% monoground.................... 0.12676% monoice....................... 0.11356% tailwind...................... 0.11116% monoflying.................... 0.10846% monoelectric.................. 0.10228% dragmag....................... 0.09868% monorock...................... 0.08733% monofairy..................... 0.07290% monodark...................... 0.06832% monofighting.................. 0.06516% monopsychic................... 0.06458% sunstall...................... 0.03511% trickrain..................... 0.03477% gravity....................... 0.03351% trickhail..................... 0.02450% tricksand..................... 0.01773% allweather.................... 0.01622% hailstall..................... 0.00996% rainstall..................... 0.00766% trapper....................... 0.00079% fear.......................... 0.00001% swagplay...................... 0.00000% Stalliness (mean: -0.198) | -2.0| |## -1.5|########### |############ -1.0|################### |########################### -0.5|############################## |############################## 0.0|############################## |######################## +0.5|################# |########### +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%