weatherless...................72.79152% offense.......................47.65327% balance.......................28.74653% hyperoffense..................12.55736% sun...........................10.31229% hail.......................... 9.59504% voltturn...................... 6.90654% stall......................... 6.05979% semistall..................... 4.98305% trickroom..................... 4.36129% rain.......................... 4.32503% sand.......................... 4.17360% hailoffense................... 2.04286% multiweather.................. 1.13470% sunoffense.................... 0.58647% monotype...................... 0.34752% choice........................ 0.15248% tricksun...................... 0.15131% sandstall..................... 0.13028% rainoffense................... 0.11621% monobug....................... 0.08391% tailwind...................... 0.07541% sandoffense................... 0.05394% monograss..................... 0.04705% dragmag....................... 0.04247% gravity....................... 0.03741% monodragon.................... 0.03097% monofighting.................. 0.02094% monosteel..................... 0.02080% monorock...................... 0.01881% monofire...................... 0.01675% monoghost..................... 0.01560% mononormal.................... 0.01492% monodark...................... 0.01437% monoground.................... 0.01430% monoflying.................... 0.01353% monowater..................... 0.01281% sunstall...................... 0.00956% monofairy..................... 0.00915% trickrain..................... 0.00769% monoelectric.................. 0.00759% monoice....................... 0.00426% monopoison.................... 0.00292% monopsychic................... 0.00285% allweather.................... 0.00142% hailstall..................... 0.00139% rainstall..................... 0.00108% trickhail..................... 0.00013% trapper....................... 0.00001% tricksand..................... 0.00001% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.083) | -2.0| |## -1.5|########### |######### -1.0|################### |############################## -0.5|########################### |######################## 0.0|############################ |########################## +0.5|############### |####### +1.0|###### |###### +1.5|#### |# +2.0|# |## +2.5|# |# +3.0|## |#### more negative = more offensive, more positive = more stall one # = 0.44%